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Thread: Thunderbird TWINSPARK from scratch rebuild in 3dsMax.

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    Rusted 2fazt4ya's Avatar
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    Default Thunderbird TWINSPARK from scratch rebuild in 3dsMax.

    I was always a drooler of everything on wheels.Heck.. I drew cars and bikes on my kindergarden drawing book while other Lil' DUDES settled down with flowers and mountains.... Only change that happened during the years is that from my love for everything on wheels I started loving everything on 2 wheels more....

    Then years later I got a bit of knowledge in Multimedia softwares,Still I did the same.Making Modes of vehicles in 3dsMax.

    Sharing with my fellow xBhp-ians My latest work that I did in 3dsMax. The model of my own ride The Thunderbird TWINSPARK (a.k.a The Bucephalus). My most worked upon project so far.

    This model is made of 962 objects and around 940,000 polygons. Please let me know what you guys think.... All comments and critiques welcome.
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    i say it looks amazing!!!! great work and effort there man!!! now looking for some mods from you!


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    Thanks very much for the approval aryan bhai..

    @ JD666

    thanks bro!
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    nice work mate!
    Smoke rubber,not tobacco.

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    Quote Originally Posted by 2fazt4ya View Post
    This model is made of 962 objects and around 940,000 polygons.

    wow man...dedication!!! impressive....
    [SIGPIC][/SIGPIC]Girls are like roads, more the curves, more the dangerous they are.

    To ride or not to ride?? is a....
    very very stupid question....

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    I think your attention to detail is astonishing. Doing this stuff isn't easy and I admire the precision and quality of the finished rendering. Fantastic stuff.

    Keep the files closely with you and perhaps you can even sell your art and your abilities to score a top design job with an Indian manufacturer.

    I would LOVE to have 3D 360 degrees of an MT-01 and RD-350

    I'll say it will be very cool to do up an RD350 in bits and pieces. Is there any freeware application that will allow me to manipulate these objects once you have finished them? (as-in move them around...deconstruct and reconstruct the vehicle). Something like an exploded view
    Kriss : 15.06.1981 - 11.10.2009
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    nice work
    do some detailing in reflection panels or insert an HDRi instead having plain background....and create grip geometry don't use bump mapping for tires

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    Good stuff dude. If you don't mind answering this, how much time did it take for you to make this one? I am sure it is no easy job considering the level of detail you have tried to depict with those models. Besides, like someone else suggested, you also do 3D models for other bikes and probably also sell them... All the best.

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    Quote Originally Posted by 2fazt4ya View Post
    This model is made of 962 objects and around 940,000 polygons. Please let me know what you guys think...
    I have no idea regarding these mathematical numbers but I am impressed with your creation.
    The glossy speedo and engine imprinted with Royal Enfield is awesome.
    I have even tried to create a 3D image on Blender. Its just too complex. So I gave up.
    as gsferrari stated earlier, the attention to detail is fantastic. What software you used for rendering ?
    The Tbird appears a little bit fat than it is.

    How many days it took to create this bike ?
    Last edited by amvj; 12-30-2009 at 03:39 PM.

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