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Thunderbird TWINSPARK from scratch rebuild in 3dsMax.

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  • [xBhp Universal Thread]: Thunderbird TWINSPARK from scratch rebuild in 3dsMax.

    I was always a drooler of everything on wheels.Heck.. I drew cars and bikes on my kindergarden drawing book while other Lil' DUDES settled down with flowers and mountains.... Only change that happened during the years is that from my love for everything on wheels I started loving everything on 2 wheels more....

    Then years later I got a bit of knowledge in Multimedia softwares,Still I did the same.Making Modes of vehicles in 3dsMax.

    Sharing with my fellow xBhp-ians My latest work that I did in 3dsMax. The model of my own ride The Thunderbird TWINSPARK (a.k.a The Bucephalus). My most worked upon project so far.

    This model is made of 962 objects and around 940,000 polygons. Please let me know what you guys think.... All comments and critiques welcome.
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  • #2
    Universal Topic Approved.
    :)

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    • #3
      i say it looks amazing!!!! great work and effort there man!!! now looking for some mods from you!


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      • #4
        Thanks very much for the approval aryan bhai..

        @ JD666

        thanks bro!
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        • #5
          nice work mate!
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          • #6
            Originally posted by 2fazt4ya View Post
            This model is made of 962 objects and around 940,000 polygons.

            wow man...dedication!!! impressive....
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            To ride or not to ride?? is a....
            very very stupid question....

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            • #7
              I think your attention to detail is astonishing. Doing this stuff isn't easy and I admire the precision and quality of the finished rendering. Fantastic stuff.

              Keep the files closely with you and perhaps you can even sell your art and your abilities to score a top design job with an Indian manufacturer.

              I would LOVE to have 3D 360 degrees of an MT-01 and RD-350

              I'll say it will be very cool to do up an RD350 in bits and pieces. Is there any freeware application that will allow me to manipulate these objects once you have finished them? (as-in move them around...deconstruct and reconstruct the vehicle). Something like an exploded view
              Kriss : 15.06.1981 - 11.10.2009
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              • #8
                nice work
                do some detailing in reflection panels or insert an HDRi instead having plain background....and create grip geometry don't use bump mapping for tires
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                • #9
                  Good stuff dude. If you don't mind answering this, how much time did it take for you to make this one? I am sure it is no easy job considering the level of detail you have tried to depict with those models. Besides, like someone else suggested, you also do 3D models for other bikes and probably also sell them... All the best.

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                  • #10
                    Originally posted by 2fazt4ya View Post
                    This model is made of 962 objects and around 940,000 polygons. Please let me know what you guys think...
                    I have no idea regarding these mathematical numbers but I am impressed with your creation.
                    The glossy speedo and engine imprinted with Royal Enfield is awesome.
                    I have even tried to create a 3D image on Blender. Its just too complex. So I gave up.
                    as gsferrari stated earlier, the attention to detail is fantastic. What software you used for rendering ?
                    The Tbird appears a little bit fat than it is.

                    How many days it took to create this bike ?
                    Last edited by amvj; 12-30-2009, 03:39 PM.

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                    • #11
                      brilliant work. detailing is top notch. its a pro work.

                      how did u manage to draw/create exact scale/size of the each n every part? is it done manually or the package helps you in creating them?
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                      • #12
                        great attempt man. This is one of the best creations from you till date . I dunno much about the figures you mentioned but it says something very big.What a nice way to spend the holidays at home!!! best of luck for your future projects too...
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                        • #13
                          Originally posted by lockhrt999 View Post
                          nice work
                          do some detailing in reflection panels or insert an HDRi instead having plain background....and create grip geometry don't use bump mapping for tires
                          Planning to work with HDRis soon bro. And the tire texture is not a bump map. Its a solid object....

                          Originally posted by abdelazeez View Post
                          Good stuff dude. If you don't mind answering this, how much time did it take for you to make this one? I am sure it is no easy job considering the level of detail you have tried to depict with those models. Besides, like someone else suggested, you also do 3D models for other bikes and probably also sell them... All the best.
                          Hi bro.It took me about 3 weeks to make it.

                          Originally posted by amvj View Post
                          I have no idea regarding these mathematical numbers but I am impressed with your creation.
                          The glossy speedo and engine imprinted with Royal Enfield is awesome.
                          I have even tried to create a 3D image on Blender. Its just too complex. So I gave up.
                          as gsferrari stated earlier, the attention to detail is fantastic. What software you used for rendering ?
                          The Tbird appears a little bit fat than it is.

                          How many days it took to create this bike ?
                          Thanks bro.... I used Mental Ray for 3Ds Max 2010 for rendering.
                          Ur observation is right. The model has thicker front tire and the front forks set a bit more wide apart than usual. Just the way I like the T'bird to be....
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                          • #14
                            Originally posted by gsferrari View Post
                            I think your attention to detail is astonishing. Doing this stuff isn't easy and I admire the precision and quality of the finished rendering. Fantastic stuff.

                            Keep the files closely with you and perhaps you can even sell your art and your abilities to score a top design job with an Indian manufacturer.

                            I would LOVE to have 3D 360 degrees of an MT-01 and RD-350

                            I'll say it will be very cool to do up an RD350 in bits and pieces. Is there any freeware application that will allow me to manipulate these objects once you have finished them? (as-in move them around...deconstruct and reconstruct the vehicle). Something like an exploded view
                            RD and MT-01 r my idols of worship! Provided I get loads of reference images I might do it.
                            But currently planning to do a custom chopper built around the UCE and T'bird's frame with some alterations....

                            If u hav a 3d object file u can manipulate them with some simple free game engines....

                            Originally posted by VarunRTR View Post
                            great attempt man. This is one of the best creations from you till date . I dunno much about the figures you mentioned but it says something very big.What a nice way to spend the holidays at home!!! best of luck for your future projects too...
                            Danx da....
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                            • #15
                              Another project I did almost an year ago....

                              Our very own Harley Davidson VRod.... Done in Max 8.0 and rendered with Vray.
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